Stats

Stats are the attributes that are increased to level up characters' Sole Level. With every level up, characters are able to increase a stat to a maximum of 99.

Vigor (Vig)
Vigor is a stat governing a character's number of hit points.

Endurance (End)
Endurance is a stat governing a character's stamina.

Attunement (Att)
Attunement is a stat governing a how many spells a character can cast.

Vitality (Vit)
Vitality is a stat governing a character's ability to have many equipment equipped.

Adaptability (Adp)
Adaptability is a stat governing a character's ability to dodge and their vulnerability while dodging. Reaching 30 adaptability allows characters to quickstep as opposed to rolling, 50 adaptability allows characters to blink and max adaptability allows characters to teleport short range.

Resistance (Res)
Resistance is a stat governing a character's resistance to status effects but is virtually useless. However if one were to invest in resistance to the max, they would become impervious to damage.

Strength (Str)
Strength is a stat governing a character's ability to use heavier weapons.

Dexterity (Dex)
Dexterity is a stat governing a character's ability to use weapons that require more skill.

Intelligence (Int)
Intelligence is a stat governing a character's ability to use magic and magic weapons.

Faith (Fth)
Faith is a stat governing a characters's ability to use music and instruments.

Marksmanship (Mks)
Marksmanship is a stat governing a character's ability to use ranged weapons.

Luck (Lck)
Luck is a stat governing a character's ability to apply status effects, find rare enemy drops, get better chances when gambling and be able to get better equipment from loot boxes.

Charisma (Chr)
Charisma is a stat governing a character's ability to get talk to other characters improving chances for better relationships, better prices at stores and a better ability to get people to listen to them.